Qt Slot Map()
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This page was used to describe the new signal and slot syntax during its development. The feature is now released with Qt 5.
Maps SDK for QT. Fast-loading maps, functional online or offline. Turn-by-turn navigation using our Directions API with accurate live traffic. Fully integrated in Qt’s Automotive Suite, switch to Plugins for GL JS with one line of code. Adding a control object allows Qt to disconnect the connection automatically when that object is deleted. It does not matter in this case (your canvas is part of UI which is part of this ), but in other situations it is a good thing to remember about (and costs nothing). # First a generic Map Tool class NewMapTool (QgsMapToolEmitPoint): # Define the custom signal this map tool will have # Always needs to be implemented as a class attributes like this canvasClicked = pyqtSignal ('QgsPointXY') def init (self, canvas): super (self, QgsMapTool). init (self, canvas) #. And so on # This is the event triggered when the mouse button is released over the map.
- Differences between String-Based and Functor-Based Connections (Official documentation)
- Introduction (Woboq blog)
- Implementation Details (Woboq blog)
Note: This is in addition to the old string-based syntax which remains valid.
- 1Connecting in Qt 5
- 2Disconnecting in Qt 5
- 4Error reporting
- 5Open questions
Connecting in Qt 5
There are several ways to connect a signal in Qt 5.
Old syntax
Qt 5 continues to support the old string-based syntax for connecting signals and slots defined in a QObject or any class that inherits from QObject (including QWidget)
New: connecting to QObject member
Here's Qt 5's new way to connect two QObjects and pass non-string objects:
Pros
- Compile time check of the existence of the signals and slot, of the types, or if the Q_OBJECT is missing.
- Argument can be by typedefs or with different namespace specifier, and it works.
- Possibility to automatically cast the types if there is implicit conversion (e.g. from QString to QVariant)
- It is possible to connect to any member function of QObject, not only slots.
Cons
- More complicated syntax? (you need to specify the type of your object)
- Very complicated syntax in cases of overloads? (see below)
- Default arguments in slot is not supported anymore.
New: connecting to simple function
The new syntax can even connect to functions, not just QObjects:
Qt Slot Mapper
Pros
- Can be used with std::bind:
- Can be used with C++11 lambda expressions:
Cons
- There is no automatic disconnection when the 'receiver' is destroyed because it's a functor with no QObject. However, since 5.2 there is an overload which adds a 'context object'. When that object is destroyed, the connection is broken (the context is also used for the thread affinity: the lambda will be called in the thread of the event loop of the object used as context).
Disconnecting in Qt 5
As you might expect, there are some changes in how connections can be terminated in Qt 5, too.
Old way
You can disconnect in the old way (using SIGNAL, SLOT) but only if
- You connected using the old way, or
- If you want to disconnect all the slots from a given signal using wild card character
Symetric to the function pointer one
Only works if you connected with the symmetric call, with function pointers (Or you can also use 0 for wild card)In particular, does not work with static function, functors or lambda functions.
New way using QMetaObject::Connection
Works in all cases, including lambda functions or functors.
Asynchronous made easier
With C++11 it is possible to keep the code inline
Here's a QDialog without re-entering the eventloop, and keeping the code where it belongs:
Another example using QHttpServer : http://pastebin.com/pfbTMqUm
Error reporting
Tested with GCC.
Fortunately, IDEs like Qt Creator simplifies the function naming
Missing Q_OBJECT in class definition
Type mismatch
Open questions
Default arguments in slot
If you have code like this:
The old method allows you to connect that slot to a signal that does not have arguments.But I cannot know with template code if a function has default arguments or not.So this feature is disabled.
There was an implementation that falls back to the old method if there are more arguments in the slot than in the signal.This however is quite inconsistent, since the old method does not perform type-checking or type conversion. It was removed from the patch that has been merged.
Overload
As you might see in the example above, connecting to QAbstractSocket::error is not really beautiful since error has an overload, and taking the address of an overloaded function requires explicit casting, e.g. a connection that previously was made as follows:
connect(mySpinBox, SIGNAL(valueChanged(int)), mySlider, SLOT(setValue(int));
cannot be simply converted to:
...because QSpinBox has two signals named valueChanged() with different arguments. Instead, the new code needs to be:
Unfortunately, using an explicit cast here allows several types of errors to slip past the compiler. Adding a temporary variable assignment preserves these compile-time checks:
Some macro could help (with C++11 or typeof extensions). A template based solution was introduced in Qt 5.7: qOverload
Qt Signal Slot Mapper
The best thing is probably to recommend not to overload signals or slots …
… but we have been adding overloads in past minor releases of Qt because taking the address of a function was not a use case we support. But now this would be impossible without breaking the source compatibility.
Disconnect
Should QMetaObject::Connection have a disconnect() function?
The other problem is that there is no automatic disconnection for some object in the closure if we use the syntax that takes a closure.One could add a list of objects in the disconnection, or a new function like QMetaObject::Connection::require
Callbacks
Function such as QHostInfo::lookupHost or QTimer::singleShot or QFileDialog::open take a QObject receiver and char* slot.This does not work for the new method.If one wants to do callback C++ way, one should use std::functionBut we cannot use STL types in our ABI, so a QFunction should be done to copy std::function.In any case, this is irrelevant for QObject connections.
I try to understand the QSignalMapper and to do some proper work with it but there are some pieces of code I see almost everywhere but don't really get:
@connect(button, SIGNAL(clicked()), signalMapper, SLOT(map()));@
What is the
@SLOT(map())@
used for and by what could it be replaced with? Or is it necessary to have exactly that method here?
If I'm not completely wrong 'connect(...)' connects a Signal to either a slot or a signal. And if my preferred signal hasn't got the parameters I need in the Slot I use the QSignalMapper?
With using
@signalMapper->setMapping(button, const QString &);@
Qt Slot Map
I 'pretend' (or better: QT behaves as) the signal @clicked()@
had a QString-paramter, right?
Most tutorials have in the end of their snipplets another line with this ominous map()-Function:
@connect(signalMapper, SIGNAL(mapped(const QString &)), this, SIGNAL(clicked(const QString &)));@
I get the first paramter. signalMapper is used because it's the Object of action, right?
But how and why did the map()-function become a Signal too? (Usually this line has no comments unfortunately).
The third is clear, that's the parent...
But since when does the clicked-Signal really have a QString as parameter...?
I'd be thankful if someone could help me with understanding that...
As sources I used among others:
http://developer.nokia.com/community/wiki/Mapping_signal_via_signalMapper
http://www.java2s.com/Code/Cpp/Qt/QSignalMapper.htm
And this:
http://qt-project.org/doc/qt-4.8/qsignalmapper.html#setMapping
Which has the best explanation but still the lines I mentioned are unclear...